• DocumentCode
    2970895
  • Title

    Research and implementation of mesh mergence from multi-view point cloud

  • Author

    Wenqiang, Hu ; Qu Yi

  • Author_Institution
    Sch. of Software Eng. Huazhong, Univ. of Sci. & Technol., Wuhan, China
  • fYear
    2009
  • fDate
    22-24 June 2009
  • Firstpage
    670
  • Lastpage
    674
  • Abstract
    How to reconstruct 3D object shapes from multi-view point cloud is one of the most important tasks to the scientists and engineers in the fields of virtual environment, etc. Aiming to resolve this question, a mesh mergence algorithm based on zippering method is presented. In this algorithm, first, meshes are part-merged easily using zippering; second, the triangles in pontes expand and degenerate to stitch the gap between split triangles families, thus holes inside mesh are padded; at last, the mesh is optimized to delete the redundant triangles. Through these steps, one result mesh which can express the whole topology of the multi-view point cloud is obtained.
  • Keywords
    image reconstruction; mesh generation; 3D object shape reconstruction; mesh mergence; multiview point cloud; split triangles families; zippering method; Automation; Clouds; Computer aided engineering; Computer displays; Computer industry; Merging; Sampling methods; Shape; Topology; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Automation, 2009. ICIA '09. International Conference on
  • Conference_Location
    Zhuhai, Macau
  • Print_ISBN
    978-1-4244-3607-1
  • Electronic_ISBN
    978-1-4244-3608-8
  • Type

    conf

  • DOI
    10.1109/ICINFA.2009.5205006
  • Filename
    5205006