DocumentCode :
2971005
Title :
A new ONU architecture for handling Massively Multiplayer Online Game traffic in ethernet passive optical network
Author :
I-Shyan Hwang ; Nikoukar, Ali Akbar ; Liem, Andrew Tanny
Author_Institution :
Dept. of Inf. Commun., Yuan-Ze Univ., Chungli, Taiwan
fYear :
2013
fDate :
7-9 Nov. 2013
Firstpage :
68
Lastpage :
71
Abstract :
Online game´s traffic becomes one of the important traffic over the Internet. In last decade, popularity of the Massively Multiplayer Online Game (MMOG) rapidly increased. Most of MMOG are constructed based on client-server architecture. MMOG needs a network with very low-latency point-to-point in upstream direction and low-latency broadcasted from server to client in downstream direction. In the broad-band access networks, passive optical network (PON) is one of the best solutions to meet the higher bandwidth demands with low-latency. Among PON system Ethernet Passive Optical Network (EPON) due to low cost, simplicity, and provide high bandwidth seems one of the best architecture for the MMOG. In this paper, we introduce a new Optical Network Unit (ONU) architecture and new Dynamic Bandwidth Allocation (DBA) for handling online game´s traffic. The proposed ONU is able to classify MMOG game and pass it to new queue instead to send the MMOG traffic to the Best Effort (BE) queue. The DBA can delay MMOG queue for some cycle without effect to the delays. Simulation results depict that our propose architecture can improve the overall QoS in terms of mean packet delay and packet loss.
Keywords :
broadband networks; client-server systems; computer games; local area networks; passive optical networks; quality of service; queueing theory; telecommunication traffic; BE; DBA; EPON; Ethernet passive optical network; Internet; MMOG; MMOG queue; ONU architecture; QoS; best effort queue; broad-band access networks; client-server architecture; downstream direction; dynamic bandwidth allocation; low-latency point-to-point network; massively multiplayer online game traffic; mean packet delay; optical network unit architecture; packet loss; upstream direction; Bandwidth; Delays; EPON; Games; IEEE 802.3 Standards; Optical network units; Telecommunication traffic; Dynamic Bandwidth Allocation (DBA); Ethernet Passive Optical Network (EPON); Massively Multiplayer Online Game (MMOG); QoS; Traffic Classifier;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electronics, Computer and Computation (ICECCO), 2013 International Conference on
Conference_Location :
Ankara
Type :
conf
DOI :
10.1109/ICECCO.2013.6718230
Filename :
6718230
Link To Document :
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