DocumentCode :
2971487
Title :
Body-based interfaces
Author :
Cho, Changseok ; Yang, Huichul ; Kim, Gerard J. ; Han, Sung H.
Author_Institution :
Imaging Media Res. Center, Korea Inst. of Sci. & Technol., South Korea
fYear :
2002
fDate :
2002
Firstpage :
466
Lastpage :
472
Abstract :
This research explores different ways to use features of one\´s own body for interacting with computers. In the future, such "body-based" interfaces may be put into good use for wearable computing or virtual reality systems as part of a 3D multi-modal interface, freeing the user from holding interaction devices. We have identified four types of body-based interfaces: the Body-inspired-metaphor uses various parts of the body metaphorically for interaction; the Body-as-interaction-surface simply uses parts of the body as points of interaction; Mixed-mode mixes the former two; Object-mapping spatially maps the interaction object to the human body. These four body-based interfaces were applied to three different applications (and associated tasks) and were tested for their performance and utility. It was generally found that, while the body-inspired-metaphor produced the lowest error rate, it required a longer task completion time and caused more fatigue due to the longer hand moving distance. On the other hand, the body-as-interaction-surface was the fastest, but produced many more errors.
Keywords :
human factors; user interfaces; virtual reality; wearable computers; 3D multi-modal interface; body-based interfaces; error; interaction devices; interaction styles; object-mapping; performance; task completion time; virtual reality; wearable computing; Computer science; Error analysis; Eyes; Fatigue; Guidelines; Humans; Industrial engineering; Testing; Virtual reality; Wearable computers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimodal Interfaces, 2002. Proceedings. Fourth IEEE International Conference on
Print_ISBN :
0-7695-1834-6
Type :
conf
DOI :
10.1109/ICMI.2002.1167040
Filename :
1167040
Link To Document :
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