Title :
Accelerated video streaming for gaming architecture
Author :
Laikari, Arto ; Fechteler, Philipp ; Prestele, Benjamin ; Eisert, Peter ; Laulajainen, Jukka-Pekka
Author_Institution :
Software Archit. & Platforms, VTT Tech. Res. Centre of Finland, Espoo, Finland
Abstract :
Computer game processing requirements for the CPU and graphics performance are growing all the time higher. At the same time many low cost and modest performance CE devices are gaining popularity. People are already used to mobile life style inside home and on the go and they want to enjoy entertainment everywhere. This paper describes an accelerated video streaming method used in a gaming system, called Games@Large, which enables heavy PC game playing on low cost CE devices without the need of game software modification. The key innovations of the Games@Large system are game execution distribution, game streaming, including graphics/video and audio streaming and game control decentralization as well as network quality of service management. This paper concentrates on the advanced video streaming techniques used in Games@Large.
Keywords :
audio streaming; computer games; video streaming; Games@Large system; accelerated video streaming; audio streaming; computer game processing requirements; game control decentralization; game execution distribution; gaming architecture; graphics performance; Acceleration; Computer architecture; Computer graphics; Control systems; Costs; Games; High performance computing; Quality of service; Streaming media; Technological innovation; games; graphics; rendering; video codecs; video coding;
Conference_Titel :
3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2010
Conference_Location :
Tampere
Print_ISBN :
978-1-4244-6377-0
Electronic_ISBN :
978-1-4244-6378-7
DOI :
10.1109/3DTV.2010.5506407