DocumentCode
2972142
Title
Striping for interactive video: is it worth it?
Author
Reisslein, Martin ; Ross, Keith W. ; Shrestha, Subin
Volume
2
fYear
1999
fDate
36342
Firstpage
635
Abstract
We study the design of interactive video servers that store videos on disk arrays. In order to avoid the hot-spot problem in video servers it is conventional wisdom to stripe the videos over the disk array using Fine Grained Striping or Coarse Grained Striping techniques. Striping, however, increases the seek and rotational overhead, thereby reducing the throughput of the disk array. Our results indicate that the decrease in throughput is substantial when interactive delays are constrained to be less than 1 second. We show that both a high degree of interactivity and high throughput are achieved by using a narrow striping width and replicating the videos according to the users´ request pattern. Specifically, we find that striping over two disks gives the highest throughput when a tight 1 second constraint on interactive delays is imposed. We also demonstrate that localized placement (i.e., no striping at all) performs nearly as well when a good estimate of the user request pattern is available
Keywords
delays; interactive video; video servers; hot-spot problem; interactive delays; interactive video; rotational overhead; striping; user request pattern; video servers; Costs; Delay; Motion pictures; Resumes; Streaming media; Throughput;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Computing and Systems, 1999. IEEE International Conference on
Conference_Location
Florence
Print_ISBN
0-7695-0253-9
Type
conf
DOI
10.1109/MMCS.1999.778558
Filename
778558
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