DocumentCode
2973492
Title
A game method for multiple attribute decision-making without weight information
Author
Zhou, Lihua ; Liu, Weiyi ; Xu, Yufeng ; Wang, Lizhen
Author_Institution
Sch. of Inf., Yunnan Univ., Kunming, China
fYear
2009
fDate
22-24 June 2009
Firstpage
1302
Lastpage
1307
Abstract
A game model for solving multiple attribute decision making without weight information is proposed. In this model, each attribute is a player whose strategy is to choose a value to endow its attribute weight, and whose utility is matching degree between alternative order produced by decision making and alternative order produced by magnitude of attribute. The Nash equilibrium solution is obtained by using genetic algorithm, and an equilibrium profile is an attribute weight vector. Under the equilibrium profile, the matching degree between alternative order produced by decision making and all alternative orders produced by magnitude of attribute values are better. The results of experiments show that the game method is effective and feasible.
Keywords
decision making; game theory; genetic algorithms; operations research; Nash equilibrium; alternative order; attribute weight vector; game model; genetic algorithm; multiple attribute decision-making; Automation; Decision making; Design engineering; Game theory; Genetic algorithms; Hypercubes; Information analysis; Nash equilibrium; Numerical simulation; Sociology;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Automation, 2009. ICIA '09. International Conference on
Conference_Location
Zhuhai, Macau
Print_ISBN
978-1-4244-3607-1
Electronic_ISBN
978-1-4244-3608-8
Type
conf
DOI
10.1109/ICINFA.2009.5205118
Filename
5205118
Link To Document