• DocumentCode
    2973492
  • Title

    A game method for multiple attribute decision-making without weight information

  • Author

    Zhou, Lihua ; Liu, Weiyi ; Xu, Yufeng ; Wang, Lizhen

  • Author_Institution
    Sch. of Inf., Yunnan Univ., Kunming, China
  • fYear
    2009
  • fDate
    22-24 June 2009
  • Firstpage
    1302
  • Lastpage
    1307
  • Abstract
    A game model for solving multiple attribute decision making without weight information is proposed. In this model, each attribute is a player whose strategy is to choose a value to endow its attribute weight, and whose utility is matching degree between alternative order produced by decision making and alternative order produced by magnitude of attribute. The Nash equilibrium solution is obtained by using genetic algorithm, and an equilibrium profile is an attribute weight vector. Under the equilibrium profile, the matching degree between alternative order produced by decision making and all alternative orders produced by magnitude of attribute values are better. The results of experiments show that the game method is effective and feasible.
  • Keywords
    decision making; game theory; genetic algorithms; operations research; Nash equilibrium; alternative order; attribute weight vector; game model; genetic algorithm; multiple attribute decision-making; Automation; Decision making; Design engineering; Game theory; Genetic algorithms; Hypercubes; Information analysis; Nash equilibrium; Numerical simulation; Sociology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Automation, 2009. ICIA '09. International Conference on
  • Conference_Location
    Zhuhai, Macau
  • Print_ISBN
    978-1-4244-3607-1
  • Electronic_ISBN
    978-1-4244-3608-8
  • Type

    conf

  • DOI
    10.1109/ICINFA.2009.5205118
  • Filename
    5205118