DocumentCode
2973662
Title
E-Shell Rendering
Author
Rocha, Leonardo M. ; Falco, A.X.
Author_Institution
Inst. of Comput., Univ. of Campinas, Brazil
fYear
2002
fDate
2002
Firstpage
229
Lastpage
239
Abstract
In medical imaging, shell rendering is considered one of the most efficient and effective methods for volume visualization. It requires a compact data structure of voxels and uses the voxel splatting technique for surface and volume rendering. In order to avoid holes in the rendition, the size of the voxels are usually made bigger than the size of the pixels for voxel splatting. In such a case, we have identified a conceptual problem in shell rendering which affects the correctness and quality of the renditions. We discuss this problem and propose a solution, which improves image quality without affecting the speed of the method. The new approach is called E-Shell Rendering (extended-shell rendering). It requires an extension of the shell data structure and a variant of the original algorithm. We illustrate and discuss the results with examples created by surface and volume rendering.
Keywords
data structures; data visualisation; medical image processing; rendering (computer graphics); E-Shell Rendering method; compact data structure; extended shell rendering; image quality; medical imaging; surface rendering; volume rendering; volume visualization; voxel splatting technique; Bismuth;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2002. Proceedings. XV Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-1846-X
Type
conf
DOI
10.1109/SIBGRA.2002.1167149
Filename
1167149
Link To Document