DocumentCode :
2975394
Title :
Differential game analysis using projections of the playable set
Author :
Vincent, T.L. ; Cline, R.B.
Author_Institution :
Dept. of Aerosp. & Mech. Eng., Arizona Univ., Tucson, AZ, USA
fYear :
1988
fDate :
7-9 Dec 1988
Firstpage :
1430
Abstract :
The authors show that one need not sacrifice dimensional realism in order to apply game-theoretic methods based on the playability maximum principle. For systems of higher dimension a playable set projection estimation method is presented which provides an efficient procedure for approximating game barrier solutions for many dynamical systems. The estimation method is applied here to a missile-avoidance problem, using zero-, first-, and second-order dynamic response assumptions for the projectile. The results are compared to previously published full three-dimensional analyses of the problem. The findings from this study suggest that the projection estimation method has a wide range of applications
Keywords :
differential equations; game theory; maximum principle; differential game analysis; dimensional realism; dynamical systems; first-order dynamic response; game barrier solutions; missile-avoidance problem; playability maximum principle; playable set projections; projectile; second-order dynamic response; zero-order dynamic response; Aerodynamics; Aerospace control; Aerospace engineering; Aircraft; Control systems; Equations; Game theory; Mechanical engineering; Projectiles; State-space methods;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Decision and Control, 1988., Proceedings of the 27th IEEE Conference on
Conference_Location :
Austin, TX
Type :
conf
DOI :
10.1109/CDC.1988.194561
Filename :
194561
Link To Document :
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