DocumentCode :
2975492
Title :
Keynote abstracts
Author :
Luckham, David
Author_Institution :
Vulcan Inc., Seattle, WA, USA
fYear :
2010
fDate :
25-29 Oct. 2010
Abstract :
The talk starts from a dream/vision paper I published in 2008, whose title is a play on that of John Backus´ famous Turing Award Lecture (and paper). I will propose that - or rather ask whether - programming can be made to be a lot closer to the way humans think about dynamics, and the way they manage to get others (e.g., their children, their employees, etc.) to do what they have in mind. Technically, the question is whether we can liberate programming from its three main straightjackets: (1) having to directly produce a precise artifact in some language; (2) having actually to produce two separate artifacts (the program and the requirements) and having then to pit one against the other; (3) having to program each piece/part/object of the system separately. The talk will then get a little more technical, providing some evidence of feasibility of the dream, via LSCs and the play-in/play-out approach to scenario-based programming. The entire body of work around these ideas can be framed as a paradigm that we have begun to term behavioral programming.
Keywords :
programming; Turing Award Lecture; behavioral programming; scenario-based programming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Enterprise Distributed Object Computing Conference (EDOC), 2010 14th IEEE International
Conference_Location :
Vitoria
ISSN :
1541-7719
Print_ISBN :
978-1-4244-7966-5
Type :
conf
DOI :
10.1109/EDOC.2010.36
Filename :
5629638
Link To Document :
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