DocumentCode :
2976662
Title :
Minimising Disruption Caused by Online FPS Game Server Discovery in a Wireless Network
Author :
But, Jason ; Leong, Christopher ; Branch, Philip ; Armitage, Grenville
Author_Institution :
Centre for Adv. Internet Archit., Swinburne Univ. of Technol., Melbourne, VIC, Australia
fYear :
2010
fDate :
18-21 April 2010
Firstpage :
1
Lastpage :
6
Abstract :
A key part of First Person Shooter network gaming is the game server discovery phase. Whilst probing for suitable servers from a wireless network, a large burst of network traffic is generated, potentially leading to detrimental effects on network capacity available to other wireless users. This can be minimised using an optimised algorithm to order the discovery probes and subsequently terminate the discovery process early. In this paper we explore further modifications to a previously proposed algorithm and examine its efficacy in further reducing the probe time/traffic during the server discovery phase. We show that it is possible to further reduce the overall discovery process duration by up to 13% while still presenting all suitable servers to the user for selection.
Keywords :
computer games; mobile computing; network servers; radio networks; telecommunication traffic; detrimental effect; discovery probe; disruption minimisation; first person shooter network gaming; game server discovery phase; network capacity; network traffic; online FPS game server discovery; optimised algorithm; probe time; probe traffic; wireless network; Australia; Clustering algorithms; Communications Society; Delay; IP networks; Network servers; Probes; Telecommunication traffic; Web server; Wireless networks;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Wireless Communications and Networking Conference (WCNC), 2010 IEEE
Conference_Location :
Sydney, NSW
ISSN :
1525-3511
Print_ISBN :
978-1-4244-6396-1
Type :
conf
DOI :
10.1109/WCNC.2010.5506647
Filename :
5506647
Link To Document :
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