DocumentCode :
2978054
Title :
A real-time rendering method of flame simulation
Author :
Fan Yang ; Jian-Ping Li ; Zong-Wen Liang
Author_Institution :
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
fYear :
2012
fDate :
17-19 Dec. 2012
Firstpage :
177
Lastpage :
180
Abstract :
Through analyzing and studying particle system theory, we research deeply about the flame particle model. In order to solve the key problem of authenticity and real-time of the flame simulation, we study the method of irregular fuzzy objects simulation. According to model of air velocity field and the technology of texture mapping, we put forward a real-time rendering method of flame.
Keywords :
digital simulation; flames; fuzzy set theory; image texture; rendering (computer graphics); air velocity field; flame particle model; flame simulation; irregular fuzzy object simulation; particle system theory; real-time rendering method; texture mapping; Abstracts; Fires; Propulsion; Real-time systems; Air Velocity Field; Flame Simulation; Irregular Fuzzy Objects; Particle System; Texture Mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Wavelet Active Media Technology and Information Processing (ICWAMTIP), 2012 International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4673-1684-2
Type :
conf
DOI :
10.1109/ICWAMTIP.2012.6413468
Filename :
6413468
Link To Document :
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