DocumentCode :
2979619
Title :
Research on the Accelerated Ray Tracing for Volume-Rendering Based on GPU
Author :
Chen, Zhanfang ; Miao, Yu ; Shi, Weili ; Ren, Tao ; Zhang, Guoyu
Author_Institution :
Dept. of Comput., Changchun Univ. of Sci. & Technol., Changchun, China
fYear :
2010
fDate :
29-31 Oct. 2010
Firstpage :
1
Lastpage :
4
Abstract :
Ray Tracing Algorithm is a main algorithm for volume-rendering in photorealistic rendering. This paper designs the algorithm based on stream for GPU, after analyzing the principle of the Ray Tracing on GPU. According to the speed in modeling intersection being slow, realized the improvement of the algorithm on modeling intersection and scene ergodicity. With the result, It was found that the algorithm on GPU is better than on CPU.
Keywords :
ray tracing; rendering (computer graphics); GPU; accelerated ray tracing; photorealistic rendering; volume-rendering; Acceleration; Algorithm design and analysis; Central Processing Unit; Graphics processing unit; Kernel; Ray tracing; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2010 International Conference on
Conference_Location :
Ningbo
Print_ISBN :
978-1-4244-7871-2
Type :
conf
DOI :
10.1109/ICMULT.2010.5629871
Filename :
5629871
Link To Document :
بازگشت