DocumentCode
2983396
Title
Power allocation game in a four node relay network: A lower bound on the price of anarchy
Author
Marina, Ninoslav ; Hjørungnes, Are
Author_Institution
UNIK-Univ. Grad. Center, Univ. of Oslo, Oslo, Norway
fYear
2009
fDate
June 28 2009-July 3 2009
Firstpage
864
Lastpage
868
Abstract
In this paper, we propose an idea on how game and information theoretic results can be combined to analyze the performance of wireless cooperative networks. More precisely, we consider a four node wireless network, where the transmit nodes help each other acting as relays during the periods in which they do not transmit their own information. In order to help the other node, each node has to use a part of its available power to relay the signal of the other transmitter. The network is modeled as a non-cooperative game in which each player (node) maximizes its own utility function (information rate). The goal of the game designer (network provider) is to maximize the objective function (in this case the sum rate) in order to get better network efficiency. Here, we analyze the so called equilibrium efficiency, as the ratio between the objective function at the worst Nash equilibrium and the optimal objective function. Using game theoretical language, it is the price of anarchy of the proposed game. In this scenario, the Nash equilibrium is achieved by selfish (non-cooperative) behavior between the players. In other words, in order to maximize its own utility function each node chooses a strategy to use its available power only for itself, and not helping the other node. Earlier, we derived an upper bound for the worst case equilibrium efficiency and in this paper we present a lower bound. From the comparisons, we conclude that for path loss coefficients that are of practical importance the proposed bounds are tight. Our results show that the worst case equilibrium efficiency for the proposed simple network is very small (below 10%). Hence, there is a large possibility for improvements if the network nodes are encouraged to cooperate by designing certain mechanisms.
Keywords
game theory; information theory; radio networks; Nash equilibrium; anarchy price; equilibrium efficiency; four node relay network; information theory; noncooperative game; optimal objective function; power allocation game; selfish behavior; wireless cooperative network; Game theory; Information analysis; Information rates; Nash equilibrium; Peer to peer computing; Performance analysis; Relays; Transmitters; Upper bound; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Theory, 2009. ISIT 2009. IEEE International Symposium on
Conference_Location
Seoul
Print_ISBN
978-1-4244-4312-3
Electronic_ISBN
978-1-4244-4313-0
Type
conf
DOI
10.1109/ISIT.2009.5205617
Filename
5205617
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