DocumentCode :
2984763
Title :
A simple method for modeling wrinkles on human skin
Author :
Bando, Yosuke ; Kuratate, Takaaki ; Nishita, Tomoyuki
Author_Institution :
Tokyo Univ., Japan
fYear :
2002
fDate :
2002
Firstpage :
166
Lastpage :
175
Abstract :
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.
Keywords :
computer animation; digital simulation; image texture; mesh generation; rendering (computer graphics); facial animation; human body simulation; human skin rendering; skin surface deformation; texture mapping; triangle mesh generation; wrinkle simulation; Amplitude modulation; Biological system modeling; Deformable models; Displays; Facial animation; Humans; Large-scale systems; Shape; Skin; Surface reconstruction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
Print_ISBN :
0-7695-1784-6
Type :
conf
DOI :
10.1109/PCCGA.2002.1167852
Filename :
1167852
Link To Document :
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