• DocumentCode
    2984763
  • Title

    A simple method for modeling wrinkles on human skin

  • Author

    Bando, Yosuke ; Kuratate, Takaaki ; Nishita, Tomoyuki

  • Author_Institution
    Tokyo Univ., Japan
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    166
  • Lastpage
    175
  • Abstract
    Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.
  • Keywords
    computer animation; digital simulation; image texture; mesh generation; rendering (computer graphics); facial animation; human body simulation; human skin rendering; skin surface deformation; texture mapping; triangle mesh generation; wrinkle simulation; Amplitude modulation; Biological system modeling; Deformable models; Displays; Facial animation; Humans; Large-scale systems; Shape; Skin; Surface reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
  • Print_ISBN
    0-7695-1784-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2002.1167852
  • Filename
    1167852