DocumentCode
2984763
Title
A simple method for modeling wrinkles on human skin
Author
Bando, Yosuke ; Kuratate, Takaaki ; Nishita, Tomoyuki
Author_Institution
Tokyo Univ., Japan
fYear
2002
fDate
2002
Firstpage
166
Lastpage
175
Abstract
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.
Keywords
computer animation; digital simulation; image texture; mesh generation; rendering (computer graphics); facial animation; human body simulation; human skin rendering; skin surface deformation; texture mapping; triangle mesh generation; wrinkle simulation; Amplitude modulation; Biological system modeling; Deformable models; Displays; Facial animation; Humans; Large-scale systems; Shape; Skin; Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
Print_ISBN
0-7695-1784-6
Type
conf
DOI
10.1109/PCCGA.2002.1167852
Filename
1167852
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