DocumentCode :
2984900
Title :
Fast and memory efficient view-dependent trimmed NURBS rendering
Author :
Guthe, Michael ; Meseth, Jan ; Klein, Reinhard
Author_Institution :
Inst. of Comput. Sci. II, Bonn Univ., Germany
fYear :
2002
fDate :
2002
Firstpage :
204
Lastpage :
213
Abstract :
The problem of rendering large trimmed NURBS models at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of this surface type. Most existing approaches first transform the NURBS surfaces into polygonal representation and subsequently build static levels of detail upon them, as current graphics hardware is optimized for rendering triangles. lit this work, we present a method for memory efficient, view-dependent rendering of trimmed NURBS surfaces that yields high-quality results at interactive frame rates. In contrast to existing algorithms, our approach needs not store hierarchies of triangles, since utilizing our special multiresolution seam graph data structure, we are able to generate required triangulations on the fly.
Keywords :
CAD; computational geometry; data structures; rendering (computer graphics); splines (mathematics); fast memory efficient view-dependent trimmed NURBS rendering; interactive frame rates; large trimmed NURBS models; multiresolution seam graph data structure; triangulations; Computer graphics; Computer industry; Data structures; Hardware; Rendering (computer graphics); Solid modeling; Spline; Surface reconstruction; Surface topography; Surface treatment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
Print_ISBN :
0-7695-1784-6
Type :
conf
DOI :
10.1109/PCCGA.2002.1167860
Filename :
1167860
Link To Document :
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