• DocumentCode
    2984900
  • Title

    Fast and memory efficient view-dependent trimmed NURBS rendering

  • Author

    Guthe, Michael ; Meseth, Jan ; Klein, Reinhard

  • Author_Institution
    Inst. of Comput. Sci. II, Bonn Univ., Germany
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    204
  • Lastpage
    213
  • Abstract
    The problem of rendering large trimmed NURBS models at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of this surface type. Most existing approaches first transform the NURBS surfaces into polygonal representation and subsequently build static levels of detail upon them, as current graphics hardware is optimized for rendering triangles. lit this work, we present a method for memory efficient, view-dependent rendering of trimmed NURBS surfaces that yields high-quality results at interactive frame rates. In contrast to existing algorithms, our approach needs not store hierarchies of triangles, since utilizing our special multiresolution seam graph data structure, we are able to generate required triangulations on the fly.
  • Keywords
    CAD; computational geometry; data structures; rendering (computer graphics); splines (mathematics); fast memory efficient view-dependent trimmed NURBS rendering; interactive frame rates; large trimmed NURBS models; multiresolution seam graph data structure; triangulations; Computer graphics; Computer industry; Data structures; Hardware; Rendering (computer graphics); Solid modeling; Spline; Surface reconstruction; Surface topography; Surface treatment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
  • Print_ISBN
    0-7695-1784-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2002.1167860
  • Filename
    1167860