• DocumentCode
    2985168
  • Title

    A physics-based framework for subdivision surface design with automatic rules control

  • Author

    Xie, Hui ; Qin, Hong

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    304
  • Lastpage
    315
  • Abstract
    The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for feature control. Despite its flexibility, shape modification based on non-uniform subdivision usually requires designers to interactively adjust a large number of degrees of freedom (DOFs) to achieve the desired shapes, which can often be laborious. This paper extends the principle of variational subdivision and integrates the non-uniform subdivision schemes with powerful physics-based shape sculpting techniques, providing a universal method for arbitrary subdivision schemes with adjustable rules. The subdivision control points and knot spacings evolve in response to the shape deformation resulting from the numerical integration of Lagrangian dynamics equation or the optimization of shape energy functional. Thus, our system allows users to manipulate the desired shape in a direct and intuitive fashion. In addition, we propose a novel and efficient discrete functional evaluation method for polygonal meshes or point clouds of arbitrary topology based on implicit functions, in which no parameterization is needed. Finally, we develop a simple prototype sculpting system demonstrating many advantages of our novel physics-based, non-uniform subdivision modeling system.
  • Keywords
    CAD; computational geometry; computer graphics; function evaluation; integration; mesh generation; splines (mathematics); CAD; Lagrangian dynamics equation; automatic rule control; computer graphics; degrees of freedom; functional evaluation method; nonuniform subdivision approach; numerical integration; physics-based shape sculpting techniques; polygonal meshes; shape deformation; shape energy functional optimization; subdivision surface design; uniform subdivision schemes; variable rules; variational subdivision; Aerodynamics; Animation; Automatic control; Clouds; Computer graphics; Computer science; Design automation; Equations; Shape control; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
  • Print_ISBN
    0-7695-1784-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2002.1167874
  • Filename
    1167874