• DocumentCode
    2985332
  • Title

    Emotion Elicitation in a Computerized Gambling Game

  • Author

    Aharonson, Vered ; Amir, Noam

  • Author_Institution
    Dept. of Electr. Eng., Tel Aviv Acad. Coll. of Eng., Tel Aviv
  • fYear
    2006
  • fDate
    16-19 Oct. 2006
  • Firstpage
    179
  • Lastpage
    183
  • Abstract
    We designed a novel computer controlled environment that could elicit emotions in subjects while they were uttering short identical phrases. The paradigm was based on Damasio´s experiment for eliciting apprehension and was implemented by a voice activated computer game. Recordings of dozens of identical sentences were collected per subject, which were coupled to events in the game - gain or loss of points. Prosodic features of the recorded utterances were extracted , and classified. The resultant classifier achieved 78-85% recognition of presence/absence of apprehension.
  • Keywords
    computer games; emotion recognition; feature extraction; speech recognition; Damasio´s experiment; computer controlled environment; computerized gambling game; emotion elicitation; prosodic feature extraction; voice activated computer game; Computer science education; Conductivity measurement; Data acquisition; Educational institutions; Information technology; Natural languages; Performance evaluation; Skin; Speech; TV;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: Research and Education, 2006. ITRE '06. International Conference on
  • Conference_Location
    Tel-Aviv
  • Print_ISBN
    1-4244-0858-X
  • Electronic_ISBN
    1-4244-0859-8
  • Type

    conf

  • DOI
    10.1109/ITRE.2006.381558
  • Filename
    4266319