• DocumentCode
    2985518
  • Title

    A hybrid AI/game theory approach to aerial combat simulation

  • Author

    Powell, Robert D. ; Maier, Jeffrey A.

  • Author_Institution
    Anal. Sci. Corp., Fairborn, OH, USA
  • fYear
    1988
  • fDate
    23-27 May 1988
  • Firstpage
    1292
  • Abstract
    An architecture is proposed which combines artificial intelligence (AI) and game theory to produce near-optimal aerial combat maneuvers. The architecture consists of a flight-path generator, a series of communicating expert objects (CEOs) representing various maneuvers, and an executive. The executive chooses the CEO with the highest score. The chosen CEO passes the formulation of an optimization problem to the flight-patch generator which calculates open-loop controls for the near-optimal flight path, thus closing the loop. The architecture has been realized in the Air Combat Maneuvering Expert (ACME) model, which gives a good representation of one-on-one basic fighter maneuvers
  • Keywords
    aerospace computing; artificial intelligence; digital simulation; game theory; Air Combat Maneuvering Expert; aerial combat simulation; communicating expert objects; executive; flight-path generator; hybrid AI/game theory approach; near-optimal aerial combat maneuvers; open-loop controls; optimization problem; Analytical models; Artificial intelligence; Expert systems; Game theory; Humans; Military aircraft; Open loop systems; Optimal control; Predictive models; Production systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Aerospace and Electronics Conference, 1988. NAECON 1988., Proceedings of the IEEE 1988 National
  • Conference_Location
    Dayton, OH
  • Type

    conf

  • DOI
    10.1109/NAECON.1988.195172
  • Filename
    195172