DocumentCode
2985534
Title
Adaptive solid texturing for Web3D applications
Author
Chen, Bing-Yu ; Nishita, Tomoyuki
Author_Institution
Univ. of Tokyo, Japan
fYear
2002
fDate
2002
Firstpage
433
Lastpage
434
Abstract
Solid texturing is a well-known computer graphics technology, which is problematic because it consumes too much time if every pixel is calculated on the fly or has a very high memory requirement if all of the pixels are stored at the beginning. Although some methods have been proposed, almost all of them need the support of specific hardware accelerators. Hence, these methods could not be applied to all kinds of machine, especially low-cost ones available over the Internet. Therefore, we present a new method for procedural solid texturing. Our approach could almost render an object with solid texturing in real-time using only a software solution. Furthermore, to demonstrate that our approach is widely applicable we choose pure Java for its implementation, since it does not receive any benefit from hardware and could be executed on the Internet directly.
Keywords
Internet; Java; image texture; rendering (computer graphics); stereo image processing; Internet; Java; Web3D applications; adaptive solid texturing; computer graphics; rendering; software solution; Application software; Computer graphics; Solids;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
Print_ISBN
0-7695-1784-6
Type
conf
DOI
10.1109/PCCGA.2002.1167890
Filename
1167890
Link To Document