DocumentCode :
2985911
Title :
Interactive physically-based cloud simulation
Author :
Overby, Derek ; Melek, Zeki ; Keyser, John
Author_Institution :
Texas A&M Univ., College Station, TX, USA
fYear :
2002
fDate :
2002
Firstpage :
469
Lastpage :
470
Abstract :
Artificial clouds play an important role in the computer generation of natural outdoor scenes. Realistic modeling and rendering of such scenes is important for applications in games, military training simulations, flight simulations, and even in the creation of digital artistic media. We propose a model for simulating cloud formation based on an efficient computational fluid solver We combine the fluid solver with a model of the natural processes of cloud formation, including buoyancy, relative humidity, and condensation. This allows us to simulate the formation and growth of clouds at interactive rates.
Keywords :
clouds; computational fluid dynamics; realistic images; rendering (computer graphics); buoyancy; cloud structure; clouds; computational fluid solver; condensation; digital artistic media; natural outdoor scenes; realistic modeling; relative humidity; rendering; simulating cloud formation; simulations; Application software; Atmosphere; Atmospheric modeling; Cloud computing; Computational modeling; Fractals; Humidity; Layout; Military computing; Ocean temperature;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
Print_ISBN :
0-7695-1784-6
Type :
conf
DOI :
10.1109/PCCGA.2002.1167904
Filename :
1167904
Link To Document :
بازگشت