• DocumentCode
    2989954
  • Title

    Competency awareness in strategic decision making

  • Author

    Ghoneim, Amr S. ; Essam, Daryl L. ; Abbass, Hussein A.

  • Author_Institution
    Sch. of Eng. & Inf. Technol. (SEIT), Univ. of New South Wales at ADFA, Canberra, ACT, Australia
  • fYear
    2011
  • fDate
    22-24 Feb. 2011
  • Firstpage
    106
  • Lastpage
    109
  • Abstract
    An essential part in the construction of a mental picture of a situation is our ability to represent, assess and judge on the skill and competency level of a player, an agent, or any entity that makes decisions. Augmented with a suitable reasoning framework, this ability would allow us to diagnose the competency level of a player through real-time monitoring of their actions. The first key question to ask, is how to assess the skill level of a player from a sequence of actions. Putting it differently, if a strategy maps the objectives of an organization into actions, can we use the actions to assess the skill and competency level of a strategic-decision maker? While this question is traditionally answered through psychological and skill-assessment tests, the objective of the current work is to provide an automated, nonintrusive, passive method to evaluate the skill level of players. In this paper, we will present a framework whereby a computational environment is used to study and assess the competency of a decision maker. We use the game of GO to demonstrate the functionality of the environment. Hundreds of human-played GO games are analyzed in a computational environment. A combination of data mining and time-series analysis is developed to monitor and track the competency level of the human players. We then demonstrate that this methodology is successful in diagnosing problems for some players. The methodology is designed to both augment the construction of a situation awareness picture, as well as a training diagnosis tool.
  • Keywords
    cognition; computer games; data mining; decision making; psychology; time series; competency awareness; data mining; human-played GO games; mental picture; player skill; psychological tests; real-time monitoring; reasoning; skill-assessment tests; strategic decision making; time-series analysis; Cognition; Decision making; Games; Humans; Monitoring; Psychology; Radio frequency; Complex Scenarios; Decision Making; Situation Awareness; Skill Assessment; Strategic Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cognitive Methods in Situation Awareness and Decision Support (CogSIMA), 2011 IEEE First International Multi-Disciplinary Conference on
  • Conference_Location
    Miami Beach, FL
  • Print_ISBN
    978-1-61284-785-6
  • Type

    conf

  • DOI
    10.1109/COGSIMA.2011.5753426
  • Filename
    5753426