• DocumentCode
    2990456
  • Title

    An event-driven multi-agent middleware architecture and protocol design for intelligent geographically distributed battlefield training, modeling and simulation

  • Author

    Megherbi, D.B. ; Pandit, D.

  • Author_Institution
    ECE Dept., Univ. of Massachusetts Lowell, Lowell, MA, USA
  • fYear
    2011
  • fDate
    22-24 Feb. 2011
  • Firstpage
    216
  • Lastpage
    225
  • Abstract
    In this paper we present a distributed event driven middleware architecture for situational awareness and intelligent decision making for command and control of geographically distributed networked battlefield agents. We tackle the important and challenging issues of distributed agents scheduling, synchronization, load balancing, and terrain database distribution/management/allocation in a distributed virtual battlefield environment. Here, battlefield agents have a limited knowledge of the global terrain environment and exchange information over a distributed network. We propose a terrain partitioning and dynamic scheduling algorithms, where scheduling of agents on different nodes depends on the geographic distribution and locations of the agent entities in the terrain. In the proposed algorithm, agents with common goals and interest are grouped together to run on the same computing node. The aim here is to reduce the communication network latency cost between different nodes and to increase efficiency and overall system computational performance. In particular, the proposed scheduling and load balancing algorithm makes use of the idea that entities that are geographically located close to and closely related to each other, e.g all entities in the same troop, will communicate more with each other. In this instance, scheduling the agents representing these entities to run on the same node will reduce the communication cost. We also propose a communication protocol between the networked distributed agents as well as describe a method to tackle the important issue of battlefield terrain division and dynamic allocation/re-allocation of resources in the distributed computing environment. Finally, experimental results are presented to show the value and potential of the proposed method.
  • Keywords
    command and control systems; decision making; dynamic scheduling; geography; middleware; multi-agent systems; protocols; resource allocation; virtual reality; battlefield terrain division; communication network latency; communication protocol design; distributed computing; distributed event multiagent driven middleware architecture; distributed virtual battlefield environment; dynamic resources allocation; dynamic scheduling algorithm; intelligent decision making; intelligent geographically distributed battlefield training; load balancing algorithm; networked distributed agent; situational awareness; terrain database distribution; Computational efficiency; Computational modeling; Computer architecture; Databases; Dynamic scheduling; Load management; Load modeling; Battlefield simulation; Distributed Systems and Networks; Energy-aware distributed systems; Load Balancing; Multi-agent Systems; Scheduling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cognitive Methods in Situation Awareness and Decision Support (CogSIMA), 2011 IEEE First International Multi-Disciplinary Conference on
  • Conference_Location
    Miami Beach, FL
  • Print_ISBN
    978-1-61284-785-6
  • Type

    conf

  • DOI
    10.1109/COGSIMA.2011.5753449
  • Filename
    5753449