DocumentCode
2990602
Title
A general framework for innovative mobile biofeedback based educational games
Author
Forstner, Bertalan ; Szegletes, Luca ; Angeli, Robert ; Fekete, Alan
Author_Institution
Dept. of Autom. & Appl. Inf., Budapest Univ. of Technol. & Econ., Budapest, Hungary
fYear
2013
fDate
2-5 Dec. 2013
Firstpage
775
Lastpage
778
Abstract
Educational games on mobile devices are getting more and more popular due to the widespread usage of tablets among children. The effectiveness of autonomous learning can be increased with the use of properly processed biofeedback signals. The aim of our research is to create skill-developing and educational games with a framework based on estimating cognitive state and neurological feedback, which is general enough to be extended with different biofeedback sensor devices. The goal is to improve the learning efficiency by adapting to the users learning capabilities. Using the heart rate monitor and the EEG device we can examine the emotional and cognitive states of the user, modify the difficulty level and the attributes of the reward to fit the user´s needs, helping to get the best results.
Keywords
computer aided instruction; electroencephalography; mobile computing; notebook computers; serious games (computing); EEG device; autonomous learning; biofeedback signals; cognitive state; general framework; heart rate monitor; innovative mobile biofeedback based educational games; learning efficiency; mobile devices; neurological feedback; skill-developing games; tablets; Biological control systems; Biosensors; Games; Heart rate; Learning (artificial intelligence); Monitoring; Biofeedback; Human Computer Interaction; Mobile Games; Software framework;
fLanguage
English
Publisher
ieee
Conference_Titel
Cognitive Infocommunications (CogInfoCom), 2013 IEEE 4th International Conference on
Conference_Location
Budapest
Print_ISBN
978-1-4799-1543-9
Type
conf
DOI
10.1109/CogInfoCom.2013.6719204
Filename
6719204
Link To Document