DocumentCode
2993609
Title
GPU accelerated preprocessing for potential-visible set
Author
Liu, Bangquan ; Liu, Zhen ; Lan, Yang
Author_Institution
Fac. of Inf. Sci. & Technol., NingBo Univ., NingBo, China
fYear
2009
fDate
26-29 Nov. 2009
Firstpage
957
Lastpage
962
Abstract
A pre-processing technique for potential-visible set of the region of the great 3D scenes by using the highly processing power, parallelism and general-purpose computation of GPU is presented. The precision of scene segmentation and maximum error are used to adjust the computing speed and the accuracy of the potential visible set and the required storage space, which could deeply decrease the cost of the calculation of the general region´s PVS. The result demonstrated our novel algorithm can provide a good complete solution for the calculation of the visible objects in the complex game scenes and reduce the geometric data is sent to the rendering pipeline largest possibly.
Keywords
rendering (computer graphics); GPU accelerated preprocessing; complex game scenes; geometric data reduction; pipeline rendering; potential-visible set; scene segmentation; Acceleration; Computational efficiency; Concurrent computing; Graphics; Large-scale systems; Layout; Parallel processing; Pipelines; Rendering (computer graphics); Runtime; GPU acceleration; Occlusion culling; Potential visible Set;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
Conference_Location
Wenzhou
Print_ISBN
978-1-4244-5266-8
Electronic_ISBN
978-1-4244-5268-2
Type
conf
DOI
10.1109/CAIDCD.2009.5374914
Filename
5374914
Link To Document