• DocumentCode
    2993609
  • Title

    GPU accelerated preprocessing for potential-visible set

  • Author

    Liu, Bangquan ; Liu, Zhen ; Lan, Yang

  • Author_Institution
    Fac. of Inf. Sci. & Technol., NingBo Univ., NingBo, China
  • fYear
    2009
  • fDate
    26-29 Nov. 2009
  • Firstpage
    957
  • Lastpage
    962
  • Abstract
    A pre-processing technique for potential-visible set of the region of the great 3D scenes by using the highly processing power, parallelism and general-purpose computation of GPU is presented. The precision of scene segmentation and maximum error are used to adjust the computing speed and the accuracy of the potential visible set and the required storage space, which could deeply decrease the cost of the calculation of the general region´s PVS. The result demonstrated our novel algorithm can provide a good complete solution for the calculation of the visible objects in the complex game scenes and reduce the geometric data is sent to the rendering pipeline largest possibly.
  • Keywords
    rendering (computer graphics); GPU accelerated preprocessing; complex game scenes; geometric data reduction; pipeline rendering; potential-visible set; scene segmentation; Acceleration; Computational efficiency; Concurrent computing; Graphics; Large-scale systems; Layout; Parallel processing; Pipelines; Rendering (computer graphics); Runtime; GPU acceleration; Occlusion culling; Potential visible Set;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
  • Conference_Location
    Wenzhou
  • Print_ISBN
    978-1-4244-5266-8
  • Electronic_ISBN
    978-1-4244-5268-2
  • Type

    conf

  • DOI
    10.1109/CAIDCD.2009.5374914
  • Filename
    5374914