DocumentCode :
2994178
Title :
Gaze tracking as a game input interface
Author :
Hartescu, Dan ; Oikonomou, Andreas
Author_Institution :
Univ. of Derby, Derby, UK
fYear :
2011
fDate :
27-30 July 2011
Firstpage :
126
Lastpage :
133
Abstract :
The purpose of this paper is to present current findings as well as previous work in the field of gaze tracking and propose developing methods of applying them in games with the purpose of enhancing the gameplay experience. First, eye-tracking as a technology and historical aspects of it are briefly presented. A brief summary of important findings and a review of relevant works are presented. Strengths and weaknesses of eye-tracking in games are then discussed. The article goes on to describe the origin, concept and key elements of a future application and experiment for testing gaze-tracking in a game scenario.
Keywords :
computer games; object tracking; optical tracking; user interfaces; eye tracking; game input interface; gaze tracking; Calibration; Computers; Games; Hardware; Mice; Software; Tracking; Eye-tracking; experience; gameplay; games; gaze-contingent; graphics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4577-1451-1
Type :
conf
DOI :
10.1109/CGAMES.2011.6000327
Filename :
6000327
Link To Document :
بازگشت