• DocumentCode
    2994285
  • Title

    Increasing game immersion through randomizing game characters´ appearance in crowded scenes using inexpensive pixel shader operations

  • Author

    Wassef, Ramy Taher Makram ; Khalil, Awad

  • Author_Institution
    Streaming Creativity Game Studios, Cairo, Egypt
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    156
  • Lastpage
    161
  • Abstract
    This paper is a study of the “Character and Object Repetition” problem in crowded scenes. A detailed technique is presented in comparison to alternative previous solutions from different researchers.
  • Keywords
    computer games; image resolution; character-and-object repetition problem; crowded scenes; game characters appearance randomization; game immersion; inexpensive pixel shader operations; Clothing; Color; Computers; Games; Image color analysis; Solids; XML; Character Repitition; Crowd; Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000332
  • Filename
    6000332