DocumentCode
2994285
Title
Increasing game immersion through randomizing game characters´ appearance in crowded scenes using inexpensive pixel shader operations
Author
Wassef, Ramy Taher Makram ; Khalil, Awad
Author_Institution
Streaming Creativity Game Studios, Cairo, Egypt
fYear
2011
fDate
27-30 July 2011
Firstpage
156
Lastpage
161
Abstract
This paper is a study of the “Character and Object Repetition” problem in crowded scenes. A detailed technique is presented in comparison to alternative previous solutions from different researchers.
Keywords
computer games; image resolution; character-and-object repetition problem; crowded scenes; game characters appearance randomization; game immersion; inexpensive pixel shader operations; Clothing; Color; Computers; Games; Image color analysis; Solids; XML; Character Repitition; Crowd; Simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000332
Filename
6000332
Link To Document