Title :
Shapemaker: A game-based introduction to programming
Author :
Masso, Nicholas ; Grace, Lindsay
Author_Institution :
Armstrong Inst. for Interactive Media Studies, Miami Univ., Oxford, OH, USA
Abstract :
As emphasis on Science, Technology, Engineering, and Math (STEM) initiatives increase, students are at a fragile point in their education. It is imperative that students learn core skills like computer programming and procedural logic necessary to living in today´s increasingly digital society. Our new game Shapemaker solves these problems in game-based learning that incorporates an engaging augmented reality interface. ShapeMaker utilizes a table-based tactile interface that bridges physical actions with digital results, allowing players to learn basic concepts in programming by playing a card game. Shapemaker aims to transform the process of introducing new students to the world of programming and create a new, wider demographic of computer programmers. This article is a preliminary study of Shapemaker, documenting its concept, current design, and directions for development.
Keywords :
augmented reality; computer aided instruction; computer games; computer science education; engineering education; haptic interfaces; programming; augmented reality interface; card game; computer programming; digital society; game Shapemaker; game-based learning; game-based programming introduction; procedural logic; table-based tactile interface; Computers; Education; Games; Programming profession; Shape; Syntactics; augmented reality; collaborative learning; computer science education; educational games; serious games;
Conference_Titel :
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4577-1451-1
DOI :
10.1109/CGAMES.2011.6000334