DocumentCode
2994348
Title
Gamifying archives, a study of docugames as a preservation medium
Author
Grace, Lindsay
Author_Institution
Miami Univ., Oxford, OH, USA
fYear
2011
fDate
27-30 July 2011
Firstpage
172
Lastpage
176
Abstract
This paper introduces a novel concept in the use of game technology and education. Instead of employing gaming technology to create entertaining fictions or develop practical training environments, this paper introduces the concept and demonstrates the practical benefits of docugames for preservation. A docugame for preservation is a simulation that incorporates historical or culturally relevant artifacts to offer multiple perspectives on an historical or culturally relevant experience. Current trends in the growth of games, lowering production costs, and an increase in global collaborative production models have supported opportunities to employ games as a medium for preservation. As such, docugames for preservation demonstrate the promise of offering a 21st century educational experience for future learners. This research provides an analysis of existing docugames, overview of gamification principles and heuristics for improving the potential of docugames as a preservation medium.
Keywords
computer aided instruction; computer games; human computer interaction; information retrieval systems; docugames; educational games; gamification principles; gamifying archives; gaming technology; preservation medium; Computers; Context; Films; Games; History; Media; Production; Serious games; docugame documentary; educational games; game preservation; gameification;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000335
Filename
6000335
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