• DocumentCode
    2994348
  • Title

    Gamifying archives, a study of docugames as a preservation medium

  • Author

    Grace, Lindsay

  • Author_Institution
    Miami Univ., Oxford, OH, USA
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    172
  • Lastpage
    176
  • Abstract
    This paper introduces a novel concept in the use of game technology and education. Instead of employing gaming technology to create entertaining fictions or develop practical training environments, this paper introduces the concept and demonstrates the practical benefits of docugames for preservation. A docugame for preservation is a simulation that incorporates historical or culturally relevant artifacts to offer multiple perspectives on an historical or culturally relevant experience. Current trends in the growth of games, lowering production costs, and an increase in global collaborative production models have supported opportunities to employ games as a medium for preservation. As such, docugames for preservation demonstrate the promise of offering a 21st century educational experience for future learners. This research provides an analysis of existing docugames, overview of gamification principles and heuristics for improving the potential of docugames as a preservation medium.
  • Keywords
    computer aided instruction; computer games; human computer interaction; information retrieval systems; docugames; educational games; gamification principles; gamifying archives; gaming technology; preservation medium; Computers; Context; Films; Games; History; Media; Production; Serious games; docugame documentary; educational games; game preservation; gameification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000335
  • Filename
    6000335