• DocumentCode
    2994594
  • Title

    Modular educational game system: A customizable framework for learning

  • Author

    Clark, Justin ; Fletcher, Adrian ; Fritz, Tom ; Schreiver, Jacob

  • Author_Institution
    Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    248
  • Lastpage
    253
  • Abstract
    There have been very popular educational games (EGs) that have been introduced over the years. Many people can fondly remember games such as Math Blaster™, Reader Rabbit™, or Carmen Sandiego™. However, despite their popularity, these games all had a limitation: their limited ability to be specifically tailored for individual teachers´ lesson plans. Therefore, the goal of the project was to produce a system that would be able both entertain students as these other games have as well as offer an intuitive, easily customizable way for teachers to create a wide variety of problems tailored to their lesson plans.
  • Keywords
    computer aided instruction; computer games; Carmen Sandiego; Math Blaster; Reader Rabbit; individual teacher lesson plans; learning customizable framework; modular educational game system; Adaptive systems; Computer architecture; Computers; Databases; Educational institutions; Games; Robustness; Customizable; Educational Games; Edutainment; Math Problems; Modular Game System; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000347
  • Filename
    6000347