DocumentCode
2994594
Title
Modular educational game system: A customizable framework for learning
Author
Clark, Justin ; Fletcher, Adrian ; Fritz, Tom ; Schreiver, Jacob
Author_Institution
Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
fYear
2011
fDate
27-30 July 2011
Firstpage
248
Lastpage
253
Abstract
There have been very popular educational games (EGs) that have been introduced over the years. Many people can fondly remember games such as Math Blaster™, Reader Rabbit™, or Carmen Sandiego™. However, despite their popularity, these games all had a limitation: their limited ability to be specifically tailored for individual teachers´ lesson plans. Therefore, the goal of the project was to produce a system that would be able both entertain students as these other games have as well as offer an intuitive, easily customizable way for teachers to create a wide variety of problems tailored to their lesson plans.
Keywords
computer aided instruction; computer games; Carmen Sandiego; Math Blaster; Reader Rabbit; individual teacher lesson plans; learning customizable framework; modular educational game system; Adaptive systems; Computer architecture; Computers; Databases; Educational institutions; Games; Robustness; Customizable; Educational Games; Edutainment; Math Problems; Modular Game System; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000347
Filename
6000347
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