DocumentCode :
2994651
Title :
Bee prepared: Simulating bee vision in an educational game
Author :
Long, Jeremy ; Gooch, Amy A.
fYear :
2011
fDate :
27-30 July 2011
Firstpage :
262
Lastpage :
269
Abstract :
Much can be learned about an animal species´ behavior by studying its visual system [1]. However, it is challenging to convey such a fundamentally visual concept in plain text - a format that is still commonly used in zoos, museums, and classrooms - and is unlikely to appeal to young observers, in partiuclar. Recent advances in computer graphics hardware and techniques enable us to simulate animal visual systems in realtime, allowing a user to explore the world from `behind the eyes´ of the species in question. We have developed a simulation of bee vision based on neuroscience and biology research using a difference-based methodology that emphasizes the key differences between the human and bee visual systems. By integrating the simulation into a serious game, we are able to enhance the simulation´s impact, while at the same time engaging users in an entertaining and memorable experience. We conducted a user study to evaluate the impact of our educational game, and found that it was successful in stimulating a significant increase in knowledge regarding bee vision.
Keywords :
computer aided instruction; computer games; computer vision; animal visual system; bee vision; bee visual system; biology research; classrooms; computer graphics hardware; difference-based methodology; educational game; museums; neuroscience; species behavior; zoos; Computational modeling; Games; Humans; Image color analysis; Sensitivity; Visual system; Visualization; Computer Uses in Education; Computers in Education; Computing Milieux; K.3.1;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4577-1451-1
Type :
conf
DOI :
10.1109/CGAMES.2011.6000350
Filename :
6000350
Link To Document :
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