DocumentCode
2994714
Title
Embedded non-interactive CAPTCHA for Fischer Random Chess
Author
McDaniel, Ryan C. ; Yampolskiy, Roman V.
Author_Institution
Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
fYear
2011
fDate
27-30 July 2011
Firstpage
284
Lastpage
287
Abstract
Cheating in chess can take many forms and has existed almost as long as the game itself. The advent of computers has introduced a new form of cheating into the game. Thanks to the computational power of modern-day computers, a player can use a program to calculate thousands of moves for him or her, and determine the best possible scenario for each move and counter-move. These programs are often referred to as “bots,” and can even play the game without any user interaction. In this paper, we describe a methodology aimed at preventing bots from participating in online chess games. The proposed approach is based on the integration of a CAPTCHA protocol into a game scenario, and the subsequent inability of bots to accurately track the game states. Preliminary experimental results provide favorable feedback for further development of the proposed algorithm.
Keywords
computer games; software agents; CAPTCHA protocol; Fischer random chess; bots; computer; embedded noninteractive CAPTCHA; online chess games; Arrays; Computer science; Computers; Games; Humans; Image resolution; Indexes; CAPTCHA; Chess; Game Bots;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000354
Filename
6000354
Link To Document