DocumentCode :
2994769
Title :
Adaptive AI to play tower defense game
Author :
Rummell, Paul A.
Author_Institution :
Dept. of Comput. Sci., Univ. of Victoria, Victoria, BC, Canada
fYear :
2011
fDate :
27-30 July 2011
Firstpage :
38
Lastpage :
40
Abstract :
Adaptive algorithms give a way to solve a problem through successive attempts, without needing much information about a solution. The purpose of a tower defense game is to place towers that will kill enemies before they can reach the end of a fixed path. Using adaptive algorithms for a tower defense game allows the AI to not require any information about the types of towers and the layout of the path. This paper discusses a simplified algorithm to this problem (using only one type of tower), and possible extensions to this algorithm that would include multiple tower types and other modifications.
Keywords :
artificial intelligence; computer games; adaptive AI; adaptive algorithm; artificial intelligence; tower defense game; Computers; Conferences; Games; Humans; Learning systems; Poles and towers; adaptive algorithm; artificial intelligence; tower defense;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4577-1451-1
Type :
conf
DOI :
10.1109/CGAMES.2011.6000357
Filename :
6000357
Link To Document :
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