DocumentCode
2994812
Title
Player modeling: Towards a common taxonomy
Author
Machado, Marlos C. ; Fantini, Eduardo P C ; Chaimowicz, Luiz
Author_Institution
Comput. Sci. Dept., Fed. Univ. of Minas Gerais, Belo Horizonte, Brazil
fYear
2011
fDate
27-30 July 2011
Firstpage
50
Lastpage
57
Abstract
Artificial Intelligence (AI) is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, Player Modeling is becoming an important one. The main idea is to try to understand and model the player characteristics and behaviors in order to develop a better AI. This paper presents a survey of the field, discussing the main concepts and proposing a taxonomy to better organize them. We also present several game platforms that can be used by player modeling and AI researchers. We believe that compiling this information can be important to the field, specially to new researchers.
Keywords
artificial intelligence; computer games; AI researchers; artificial intelligence; digital games; game platforms; player behaviors; player characteristics; player modeling; taxonomy; Adaptation models; Artificial intelligence; Computational modeling; Computers; Games; Humans; Taxonomy; Game Platforms; Player Modeling; Taxonomy;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000359
Filename
6000359
Link To Document