• DocumentCode
    2994855
  • Title

    Estimating time to completion: Uncertain processing times in games

  • Author

    Iqbal, Azlan

  • Author_Institution
    Coll. of Inf. Technol., Univ. Tenaga Nasional, Selangor, Malaysia
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    59
  • Lastpage
    62
  • Abstract
    In this article we propose a method that enables computer programmers to generate an estimate of the time remaining in tasks that have uncertain or theoretically unpredictable processing times. The method uses the real-time mean - given the time presently elapsed and the number of task components completed thus far - in order to predict or estimate the amount of time remaining for the overall task. Experimental results based on a board game task in two categories suggest that the estimate can be considered reliable (i.e. within a 10% margin of error) not very long after the task has begun; in general, after approximately just 20% of it has been completed. The estimated time to completion is particularly meaningful to end-users who are otherwise just left waiting, or having to leave and return many times to check if the task has completed. The method, in principle, can be applied also to different tasks with uncertain processing times, game-related or otherwise.
  • Keywords
    computer games; programming; statistical analysis; board game task; computer programmer; real-time mean; time remaining; time to completion; uncertain processing time; Central Processing Unit; Computer science; Computers; Databases; Games; Information technology; Reliability; estimate; game; programming; task; time;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000360
  • Filename
    6000360