DocumentCode
2994855
Title
Estimating time to completion: Uncertain processing times in games
Author
Iqbal, Azlan
Author_Institution
Coll. of Inf. Technol., Univ. Tenaga Nasional, Selangor, Malaysia
fYear
2011
fDate
27-30 July 2011
Firstpage
59
Lastpage
62
Abstract
In this article we propose a method that enables computer programmers to generate an estimate of the time remaining in tasks that have uncertain or theoretically unpredictable processing times. The method uses the real-time mean - given the time presently elapsed and the number of task components completed thus far - in order to predict or estimate the amount of time remaining for the overall task. Experimental results based on a board game task in two categories suggest that the estimate can be considered reliable (i.e. within a 10% margin of error) not very long after the task has begun; in general, after approximately just 20% of it has been completed. The estimated time to completion is particularly meaningful to end-users who are otherwise just left waiting, or having to leave and return many times to check if the task has completed. The method, in principle, can be applied also to different tasks with uncertain processing times, game-related or otherwise.
Keywords
computer games; programming; statistical analysis; board game task; computer programmer; real-time mean; time remaining; time to completion; uncertain processing time; Central Processing Unit; Computer science; Computers; Databases; Games; Information technology; Reliability; estimate; game; programming; task; time;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000360
Filename
6000360
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