• DocumentCode
    2994865
  • Title

    A study of how different game play aspects can affect the popularity of role-playing video games

  • Author

    Horsfall, Matthew ; Oikonomou, Andreas

  • Author_Institution
    Sch. of Comput. & Math., Univ. of Derby, Derby, UK
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    63
  • Lastpage
    69
  • Abstract
    Role-Playing Games (RPG´s) have been one of the most popular genres in the video games market since the dawn of the industry. There are millions of people around the world playing them across various gaming platforms. This study investigates how different game play aspects can affect the popularity of role-playing video games. The paper first examines the origins of role-playing video games and the game play aspects of earlier tabletop war games which they were originally adapted from. Their video game counterparts are then examined for specific game play features that are subsequently tested for popularity on a sample of 30 participants. The results show a large majority of participants favouring strong storylines, character development and combat. Very few participants preferred gameplay that focused on the collection of in game items.
  • Keywords
    computer games; game play aspect; role-playing video game; tabletop war games; video game market; Avatars; Computers; Delta modulation; Films; Games; History; Weapons; RPG; gameplay; popularity; role-playing; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000361
  • Filename
    6000361