DocumentCode :
2995424
Title :
Learning to play Pac-Man: an evolutionary, rule-based approach
Author :
Gallagher, Marcus ; Ryan, Amanda
Author_Institution :
Fac. of Inf. Technol., Queensland Univ. of Inf. Technol. & Electr. Eng., Qld., Australia
Volume :
4
fYear :
2003
fDate :
8-12 Dec. 2003
Firstpage :
2462
Abstract :
Pac-Man is a well-known, real-time computer game that provides an interesting platform for research. We describe an initial approach to developing an artificial agent that replaces the human to play a simplified version of Pac-Man. The agent is specified as a simple finite state machine and ruleset. with parameters that control the probability of movement by the agent given the constraints of the maze at some instant of time. In contrast to previous approaches, the agent represents a dynamic strategy for playing Pac-Man, rather than a pre-programmed maze-solving method. The agent adaptively "learns" through the application of population-based incremental learning (PBIL) to adjust the agents\´ parameters. Experimental results are presented that give insight into some of the complexities of the game, as well as highlighting the limitations and difficulties of the representation of the agent.
Keywords :
computer games; evolutionary computation; finite state machines; knowledge based systems; learning (artificial intelligence); probability; real-time systems; Pac-Man playing; agent parameter; artificial agent; dynamic strategy; evolutionary approach; finite state machine; game complexity; population-based incremental learning; pre-programmed maze-solving method; probability; real-time computer game; rule-based approach; Application software; Artificial intelligence; Australia; Automata; Handheld computers; Home computing; Humans; Information technology; Real time systems; Resumes;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2003. CEC '03. The 2003 Congress on
Print_ISBN :
0-7803-7804-0
Type :
conf
DOI :
10.1109/CEC.2003.1299397
Filename :
1299397
Link To Document :
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