• DocumentCode
    2995543
  • Title

    Special multimodality in renju game

  • Author

    Oda, M. ; Womack, B.F.

  • Author_Institution
    Nagoya University, Nagoya, Japan
  • fYear
    1970
  • fDate
    7-9 Dec. 1970
  • Firstpage
    166
  • Lastpage
    166
  • Abstract
    This paper presents some aspects of a special multimodality in a two-person game-renju (a Japanese alignment game on a board); the authors believe such a renju multimodality will surely be a new base of ideas and understanding of adaptive processes in artificial intelligence requiring multimodal optimum search. After introducing renju rules, and basic renju technical terms and strategies, this paper develops the necessary concepts such as distance between any two points, four directions, string, jumstring, costring, dead (jum-)string,and criterion function of a placed stone (piece or chip) on a renju board. The essential aspects of renju multimodality studied here are as follows: possible values of the criterion function, the realized number of the highest peak (lowest valley) formed by the criterion function within a game, height of maximum peak vs. the issue of the game, possible number of the highest peak (lowest valley), illustration of the criterion function, developing processes of peak and valley, adaptive mobility of the optimum point, and practical appearance of the multimodality of renju problems.
  • Keywords
    Adaptive control; Artificial intelligence; Automatic control; Books; Games; Laboratories; Optimization methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Adaptive Processes (9th) Decision and Control, 1970. 1970 IEEE Symposium on
  • Conference_Location
    Austin, TX, USA
  • Type

    conf

  • DOI
    10.1109/SAP.1970.270006
  • Filename
    4044661