• DocumentCode
    2997075
  • Title

    Using the high level architecture to implement selective-fidelity

  • Author

    Schricker, Bradley C. ; Von Der Lippe, Sonia R.

  • Author_Institution
    AT&T Gov. Solutions, Inc., Orlando, FL, USA
  • fYear
    2004
  • fDate
    18-22 April 2004
  • Firstpage
    246
  • Lastpage
    253
  • Abstract
    For decades, computer simulation professionals have taken numerous routes to improve the performance of their simulation systems. These measures have included, but are not limited to improved data and behavior representations, advanced development architectures, and enhanced graphics technologies. Another remarkable concept used to improve the performance and capabilities has been the use of distributed computing techniques, dubbed distributed simulation. A new and potentially high impacting expansion of distributing simulation involves tying that methodology with that of selective fidelity, a concept that allows a simulation system to modify its own level of fidelity based on what aspects of the simulation are important or interesting to a user or observer. Using multiple simulation systems tied together by a run-time infrastructure (RTI), the software implementation of the high level architecture (HLA), a selective fidelity federation can be implemented by changing ownership of simulation objects between federates, depending on what aspects of the simulation are important. This paper describes the theoretical and implementation details involved with building such a system. Included in this description are explanations of the concepts of fidelity and selective fidelity, a summary of HLA and the RTI, a detailed account of the architecture necessary to implement such a scheme, and a section predicting possible applications for such an idea.
  • Keywords
    digital simulation; distributed processing; open systems; behavior representations; computer simulation; data representations; development architectures; distributed computing techniques; distributed simulation; graphics technologies; high level architecture; run-time infrastructure; selective-fidelity; simulation objects; simulation systems; Buildings; Computational modeling; Computer architecture; Computer graphics; Computer simulation; Distributed computing; Government; Power system management; Resource management; Runtime;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Symposium, 2004. Proceedings. 37th Annual
  • ISSN
    1080-241X
  • Print_ISBN
    0-7695-2110-X
  • Type

    conf

  • DOI
    10.1109/SIMSYM.2004.1299489
  • Filename
    1299489