DocumentCode
2998546
Title
Integrated simulation and gaming architecture for incident management training
Author
Jain, Sanjay ; McLean, Charles R.
Author_Institution
Sch. of Bus., George Washington Univ., DC, USA
fYear
2005
fDate
4-7 Dec. 2005
Abstract
The simulation-based training systems that are available or under development today for incident management are typically focused on macro level sequence of events. A few systems targeted at individual responders are under development using a gaming environment. Separate uses of such systems provide disparate experiences to decision makers and individual responders. There is a need to provide common training experiences to these groups for better effectiveness. This paper presents a novel approach integrating gaming and simulation systems for training of decision makers and responders on the same scenarios preparing them to work together as a team. An integrated systems architecture is proposed for this purpose. Major modules in gaming and simulation subsystems are defined and interaction mechanisms established. Research and standards issues for implementation of the proposed architecture are discussed.
Keywords
computer based training; computer games; digital simulation; emergency services; decision making; gaming architecture; incident management training; integrated simulation; Analytical models; Disaster management; Discrete event simulation; Hospitals; Humans; Management training; On the job training; Terrorism; Traffic control; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2005 Proceedings of the Winter
Print_ISBN
0-7803-9519-0
Type
conf
DOI
10.1109/WSC.2005.1574338
Filename
1574338
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