DocumentCode :
2998903
Title :
Real-time collision detection and response in virtual global terrain environments
Author :
Luo, Feixiong ; Zhong, Ershun ; Huang, Yuefeng ; Guo, Hui ; Cheng, Junlai
fYear :
2009
fDate :
26-29 Nov. 2009
Firstpage :
2257
Lastpage :
2262
Abstract :
In many virtual reality applications it is necessary to simulate the interaction among objects. One of the basic requirements is to ensure a non-penetration of bodies. We show a novel algorithm for detecting collisions between camera and terrain. After collisions are detected we propose a fancy collision response. Our collision detection algorithm doesn´t need precomputation and reduces memory requirement comparing to the collision detection algorithm using sphere trees. In a virtual global terrain environment application, our collision detection and response algorithm easily runs at real-time rate. Our collision detection algorithm runs faster about dozens of times than the collision detection algorithm using sphere trees.
Keywords :
cameras; computer graphic equipment; data visualisation; virtual reality; GPU; camera; global terrain visualization; graphic processing unit; real-time collision detection algorithm; virtual global terrain environments; virtual reality applications; Acceleration; Cameras; Computational modeling; Detection algorithms; Graphics; Hardware; Information systems; Partitioning algorithms; Real time systems; Virtual environment; Collision Detection; Collision Response; Terrain; Virtual Environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
Conference_Location :
Wenzhou
Print_ISBN :
978-1-4244-5266-8
Electronic_ISBN :
978-1-4244-5268-2
Type :
conf
DOI :
10.1109/CAIDCD.2009.5375173
Filename :
5375173
Link To Document :
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