• DocumentCode
    2999066
  • Title

    A three-dimensional simulation of the highway using the texture-mapping

  • Author

    Liu, Chaoyang ; Wang, Hua

  • Author_Institution
    Dept. of Math., Zhengzhou Univ., Zhengzhou, China
  • fYear
    2009
  • fDate
    26-29 Nov. 2009
  • Firstpage
    2221
  • Lastpage
    2225
  • Abstract
    In order to get realistic appearance in building highway by using three-dimensional simulation technology, it is natural to do some complex calculations for the surface of the highway, involving patterns with certain colours and textures. Usually, the surface with single colour can be simulated by direct colouration. The surface involving complicated patterns with colours and textures need to use texture-mapping. In this paper, it is demonstrated that, not only the complexity of the calculation for the surface can be simplified, but also the improvement of the efficiency and quality for the three-dimensional simulation of the highway can be achieved, by choosing proper texture pattern and appropriate texture mapping. Thereby, a satisfactory highway constructed with 3D virtual reality technology appears.
  • Keywords
    image colour analysis; image matching; roads; virtual reality; 3D virtual reality technology; colour textures; highway; highway building; texture-mapping; three-dimensional simulation technology; Appropriate technology; Chaos; Information technology; Investments; Mathematics; Painting; Road transportation; Surface texture; Technology management; Virtual reality; 3D simulation; highway; texture imagine; texture mapping; the change of the texture coordinates;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
  • Conference_Location
    Wenzhou
  • Print_ISBN
    978-1-4244-5266-8
  • Electronic_ISBN
    978-1-4244-5268-2
  • Type

    conf

  • DOI
    10.1109/CAIDCD.2009.5375182
  • Filename
    5375182