DocumentCode :
2999788
Title :
Texture Synthesis Based on Compute Unified Device Architecture
Author :
Zhang, Zhifeng ; Wang, Wei ; Jin, Wenbiao
Author_Institution :
Info. & Math. Dept., Hangzhou Dianzi Univ., Hangzhou, China
fYear :
2010
fDate :
29-31 Oct. 2010
Firstpage :
1
Lastpage :
4
Abstract :
Texture synthesis is important in producing computer-generated animation. In order to tackle the issue of poor efficiency of traditional serial point matching texture synthesis algorithm, we propose a parallel approach based on CUDA (Compute Unified Device Architecture) for texture synthesis. By reasonably arranging data transfer between CPU and GPU, and using GPU to do tedious and time-consuming computing, we are able to greatly improve the efficiency of texture synthesis. Testing the parallel algorithm on two systems with different level of Nvidia Graphics Cards, the experiment results indicate that the GPU parallel algorithm achieves a speed-up ratio up to 160.
Keywords :
computer animation; computer graphic equipment; coprocessors; image texture; software architecture; CUDA; Nvidia graphics cards; compute unified device architecture; computer-generated animation; data transfer; traditional serial point matching texture synthesis; Acceleration; Algorithm design and analysis; Graphics processing unit; Instruction sets; Parallel processing; Pixel;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Technology (ICMT), 2010 International Conference on
Conference_Location :
Ningbo
Print_ISBN :
978-1-4244-7871-2
Type :
conf
DOI :
10.1109/ICMULT.2010.5630867
Filename :
5630867
Link To Document :
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