• DocumentCode
    3000711
  • Title

    Collaborative distributed virtual sculpting

  • Author

    Li, Frederick W B ; Lau, Rynson W.H. ; Ng, Frederick F C

  • Author_Institution
    City Univ. of Hong Kong, China
  • fYear
    2001
  • fDate
    17-17 March 2001
  • Firstpage
    217
  • Lastpage
    224
  • Abstract
    A lot of effort is now being put into developing collaborative distributed virtual environments. However very few projects address collaborative virtual sculpting in which the shapes of the target objects are likely changing continuously. Some major issues including user interaction, data transmission, concurrent object editing by multiple clients and rendering of deforming objects must be addressed in a real-time context. We propose a framework for collaborative virtual sculpting in a distributed virtual environment. The system is based on a hybrid model which merges the client-server and the peer-to-peer architectures to allow fast data replication. To support real-time deformation and rendering of deformable objects, we model each of these objects using NURBS surfaces and render them using the real-time deformable NURBS rendering method that we have developed. We present a data structure for the transmission of these deformable objects. We also introduce the idea of editing region and the corresponding locking mechanism for simultaneous editing of the same object by multiple clients. Toward the end of the paper we show some performance results of the prototype system.
  • Keywords
    groupware; rendering (computer graphics); virtual reality; NURBS rendering method; NURBS surfaces; client-server; collaborative distributed virtual sculpting; collaborative virtual sculpting; concurrent object editing; data replication; data transmission; deforming objects; distributed virtual environment; locking mechanism; multiple clients; peer-to-peer architecture; real-time context; rendering; user interaction; Collaboration; Data communication; Data structures; Deformable models; Peer to peer computing; Shape; Spline; Surface reconstruction; Surface topography; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2001. Proceedings. IEEE
  • Conference_Location
    Yokohama, Japan
  • Print_ISBN
    0-7695-0948-7
  • Type

    conf

  • DOI
    10.1109/VR.2001.913789
  • Filename
    913789