DocumentCode :
3000744
Title :
Washout filter design for a motorcycle simulator
Author :
Barbagli, Federico ; Ferrazzin, Diego ; Avizzano, Carlo Alberto ; Bergamasco, Massimo
Author_Institution :
Scuola Superiore S.Anna, Pisa, Italy
fYear :
2001
fDate :
17-17 March 2001
Firstpage :
225
Lastpage :
232
Abstract :
Many motion base simulators have been developed in the last thirty years for many different types of vehicles. In order to make a simulation more realistic, linear accelerations and angular rates are exerted on the pilot by moving the platform on which the mock-up vehicle is located. This has to be accomplished without driving the simulator out of its workspace. The software component that is in charge of this is commonly referred to as washout filter. Washout filters have been widely investigated in the past, mainly in the field of flight simulators. We present a washout filter designed for a motorcycle simulator. The solution is preliminary and follows, as a reference point, techniques previously adopted for large aircraft simulators. Differences between motorcycle and aircraft simulation are analyzed and a preliminary customized solution is proposed. The washout filter to be used to drive a motorcycle simulator currently being built at PERCRO, has been tested off-line showing good results and will soon be tested on real riders.
Keywords :
aerospace simulation; digital simulation; interactive devices; virtual reality; aircraft simulation; aircraft simulators; angular rates; linear accelerations; mock-up vehicle; motion base simulators; motorcycle simulator; washout filter design; Actuators; Aerospace simulation; Aircraft; Computational modeling; Costs; Delta modulation; Filters; Motorcycles; Testing; Vehicles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2001. Proceedings. IEEE
Conference_Location :
Yokohama, Japan
Print_ISBN :
0-7695-0948-7
Type :
conf
DOI :
10.1109/VR.2001.913790
Filename :
913790
Link To Document :
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