Title :
Iota: an approach to physically-based modelling in virtual environments
Author :
Glencross, Mashhuda ; Howard, Toby ; Pettifer, Steve
Author_Institution :
Adv. Interfaces Group, Manchester Univ., UK
Abstract :
Physically-based modelling is a powerful technique for specifying the laws and characteristics of virtual environments (VEs) and the objects they contain. In this paper, we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion, we present two case studies implemented within the framework.
Keywords :
N-body problems; digital simulation; subroutines; virtual reality; Iota; case studies; component framework; multi-body physically-based models; virtual environments; Animation; Assembly; Context modeling; Engines; Laboratories; Modular construction; Protection; Rendering (computer graphics); Virtual environment; Virtual reality;
Conference_Titel :
Virtual Reality, 2001. Proceedings. IEEE
Conference_Location :
Yokohama, Japan
Print_ISBN :
0-7695-0948-7
DOI :
10.1109/VR.2001.913800