DocumentCode
3001289
Title
GPU Implementation of the Branch and Bound Method for Knapsack Problems
Author
Lalami, Mohamed Esseghir ; El-Baz, Didier
fYear
2012
fDate
21-25 May 2012
Firstpage
1769
Lastpage
1777
Abstract
In this paper, we propose an efficient implementation of the branch and bound method for knapsack problems on a CPU-GPU system via CUDA. Branch and bound computations can be carried out either on the CPU or on a GPU according to the size of the branch and bound list. A better management of GPUs memories, less GPU-CPU communications and better synchronization between GPU threads are proposed in this new implementation in order to increase efficiency. Indeed, a series of computational results is displayed and analyzed showing a substantial speedup on a Tesla C2050 GPU.
Keywords
graphics processing units; knapsack problems; parallel architectures; tree searching; CPU-GPU system; CUDA; GPU-CPU communications; Tesla C2050 GPU; branch and bound method; knapsack problems; Central Processing Unit; Computer architecture; Graphics processing unit; Instruction sets; Kernel; Optimization; Upper bound; CUDA; GPU computing; branch and bound method; combinatorial optimization; hybrid computing; knapsack problems;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Processing Symposium Workshops & PhD Forum (IPDPSW), 2012 IEEE 26th International
Conference_Location
Shanghai
Print_ISBN
978-1-4673-0974-5
Type
conf
DOI
10.1109/IPDPSW.2012.219
Filename
6270853
Link To Document