DocumentCode
3005138
Title
A hierarchical tiling algorithm for tile based rendering with Global Scratch Counter under multi core environment
Author
Kim, Jun-Seo Kim Dong-Han ; Dong-Han Kim ; Kwang-yeob Lee ; Kwon, Young-Su ; Eum, Nak-Woong ; Chanho Lee
Author_Institution
Dept. of Comput. Eng., Seokyeong Univ., Seoul, South Korea
fYear
2011
fDate
21-24 Nov. 2011
Firstpage
197
Lastpage
200
Abstract
As mobile computing technologies are developed, multi-core processors are introduced to the mobile devices. Multi-core, multi-thread systems require parallel processing software. In this paper, we propose an effective method of tile based rendering for a multi-core based GP-GPU environment.[1] A tile based rendering technique is adopted to reduce an amount of data transfer between the processor and external memory for resource-limited mobile environment.[2] The proposed algorithm is parallelized for multi-core environment with Global Scratch Counters. Tiling performance is also improved using hierarchical tiling technique.
Keywords
graphics processing units; mobile computing; multi-threading; multiprocessing systems; rendering (computer graphics); global scratch counter; hierarchical tiling algorithm; mobile computing technologies; mobile devices; multicore based GP-GPU environment; multicore multithread systems; multicore processors; parallel processing software; resource-limited mobile environment; tile based rendering; Educational institutions; Instruction sets; Multicore processing; Radiation detectors; Rendering (computer graphics); Three dimensional displays; Tiles; 3D Pipeline; Global Scratch Counter; Tile Based Rendering; Tiling;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 2011 - 2011 IEEE Region 10 Conference
Conference_Location
Bali
ISSN
2159-3442
Print_ISBN
978-1-4577-0256-3
Type
conf
DOI
10.1109/TENCON.2011.6129091
Filename
6129091
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