DocumentCode :
3007971
Title :
"Graphics synthesizer" for video game applications
Author :
Kutaragi, K. ; Kwong, M.
Author_Institution :
Computer Entertainment Inc., Sony Corp., Tokyo, Japan
fYear :
1995
fDate :
8-10 June 1995
Firstpage :
55
Lastpage :
58
Abstract :
The video game machine, which was first on the scene in the early 1970s, has been progressing with the advance of technology, particularly in semiconductors. Today, the latest video game machine has reached the stage where real-time 3D graphics can be used. In this paper, the necessary conditions for video game machines are described. Also the capability and methodology of the "PlayStation" is explained. Finally, LSI requirements for the future video game machine are discussed.
Keywords :
colour graphics; computer games; computer graphic equipment; home computing; large scale integration; real-time systems; LSI requirements; PlayStation; graphics synthesizer; real-time 3D graphics; video game applications; Delay; Games; Graphics; Hardware; Humans; Large scale integration; Logic; Motion pictures; Sprites (computer); Synthesizers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
VLSI Circuits, 1995. Digest of Technical Papers., 1995 Symposium on
Conference_Location :
Kyoto, Japan
Print_ISBN :
0-7800-2599-0
Type :
conf
DOI :
10.1109/VLSIC.1995.520683
Filename :
520683
Link To Document :
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