Title :
Crowd buzz: scalable audio communication for MMVEs using latency optimized hypercube gossiping
Author :
Berndt, Philipp ; Hovestadt, M. ; Kao, Odej
Author_Institution :
Complex & Distrib. IT Syst., Tech. Univ. Berlin, Berlin, Germany
Abstract :
Audio communication for massively multiuser virtual environments (MMVEs) comprises the provision of hundreds of thousands of users with their personal, position dependent compositions of audio streams, in real-time, at low latency, using non-realtime components connected through a heterogeneous network with diversely limited bandwidths and varying delays. In lack of functioning comprehensive solutions, users resort to detached and limited conferencing tools. In this paper, we present a peer-to-peer approach with proven latency bounds, a suggested architecture, and best practices for its implementation. We test-drove our prototype using the OMNeT++ simulator in conjunction with the DELFOI delay model. First latency results indicate feasibility for domestic scenarios.
Keywords :
audio streaming; delays; peer-to-peer computing; teleconferencing; virtual reality; voice communication; Crowd Buzz; DELFOI delay model; MMVEs; OMNeT++ simulator; audio streaming; conferencing tools; heterogeneous network; latency optimized hypercube gossiping; massively multiuser virtual environment; nonrealtime component; peer-to-peer approach; scalable audio communication; Bandwidth; Delay; Hypercubes; Internet; Peer to peer computing; Real time systems; Servers; bandwidth; conferencing; latency; p2p; realtime; scalability; voice communication;
Conference_Titel :
Haptic Audio Visual Environments and Games (HAVE), 2011 IEEE International Workshop on
Conference_Location :
Hebei
Print_ISBN :
978-1-4577-0500-7
DOI :
10.1109/HAVE.2011.6129462