DocumentCode :
3009592
Title :
Finding the best tradeoff between multi resolution content reproduction quality and multi resolution content distribution efficiency
Author :
Cavagna, R. ; Abdallah, Mohamed
Author_Institution :
LIP6, UPMC, Paris, France
fYear :
2011
fDate :
16-18 May 2011
Abstract :
It is well-known that networked multi resolution contents are designed and optimized to be exchanged between a provider and one or more requesters while allowing the best possible reproduction quality to all requesters. According to participants´ terminal computing resources, push or pull modes can be used to distribute the reproduction load (i.e., server scalability versus light weight clients). In the same way, peer-to-peer techniques are available to distribute the transmission load. By focusing on these two ideas, this paper raises the following question: unless it is admitted that peer-to-peer architectures allow to increase the scalability and the responsiveness of the services they support, is there a best tradeoff between multi resolution content reproduction quality and multi resolution content distribution efficiency? In other worlds, can we accurately take into account the distribution strategy at multi resolution content generation levels? The present paper does not provide an answer, but aims at achieving a first step in this direction by proposing a new dedicated C++ GPL v3 tool that serves as a NVE distributed emulation platform. This tool includes a modular multi resolution 3D histogram that can be distributed on top of centralized or peer-to-peer network architectures.
Keywords :
C++ language; content management; peer-to-peer computing; solid modelling; statistical analysis; 3D histogram; C++ GPL v3 tool; NVE distributed emulation platform; light weight client; multiresolution content distribution efficiency; multiresolution content reproduction quality; peer to peer network architecture; pull mode; push mode; reproduction load; scalability; server scalability; terminal computing resource; transmission load; Emulation; Histograms; Organizations; Peer to peer computing; Spatial resolution; Three dimensional displays; Virtual environments; Content streaming; peer-to-peer distribution distributed emulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer and Information Science (ICIS), 2011 IEEE/ACIS 10th International Conference on
Conference_Location :
Sanya
Print_ISBN :
978-1-4577-0141-2
Type :
conf
DOI :
10.1109/icis.2011.6129463
Filename :
6129463
Link To Document :
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